Sessions 14, 15 & 16
In which great danger is faced

The party leaves the scene of the attack on the caravan and make their way without incident for 4 more days into sight of the besieged city of Knodhi. Atomus leads the party to the entrance to the secret passage, which is accessed through an underwater branch of the river They plan to enter the city though the passage to avoid the siege and let the city know that if they hold out for 2 more days till King Themarodes arrives with his army. The party discusses how to go forward.

It is decided that 2 of the soldiers will accompany the party through the passage, while the other 2 will take the horses and equipment back to the main force for safe keeping, as well as to bring word of their arrival. Balthius seals his robes, spell book and equipment in his bags using wax from summoned candles, and sends his other books and possessions back with the horses. He sends away his hawk familiar with instructions to wait for him near the city, and come to him when he gets back above ground. Lin likewise seals spell book and sends away his extra possessions. Tenaius removes his armour for better swimming, and leaves it out. One of the soldiers, named Adrastos, swims in first with the rope and after much fumbling into the dark, secures it to a point inside. Tenaius and then the other soldier, named Belan follow. Pello has trouble and is nearly swept away, but is fished out by one of the other soldiers, and makes it through on his next attempt. Balthius attempts to follow, and comes up sputtering. On his next attempt he makes it. As people arrive inside they are fished out by Belan and Tenaius. Attomus and Lin follow without incident. As planed, after a short delay, the rope goes a bit slack as the soldiers outside untie it and secure it to Tenaius armour. Meanwhile, Attomus has lit a candle to light the way through the passage. Tenaius pulls through his armour and gears up as everyone checks their belongings and gets ready to go.

They all head out, with sharp-eyed Tenaius in the lead holding the candle. After a long trek through cramped, slimy, and musty corridor, they get to where the secret door should be, and find it laying open. As they step through the doorway, a strange beast-man threatens them from the guard room. Tens sets down the candle, draws his sword, and starts to fight. Atomus pushes up behind him and shoots some lighting out of his hands, dropping it. Another creature charges down the hall, and is quickly put down by Tenaius’ sword, Atomus’ lighting and Adrastos’ spear. With a chance to finally look around, they notice the dead bodies of 2 guards that normally would stand watch at the secret door. Balthius identifies the creatures as demons. Tenaius takes one of the demon’s rather nice hand and a half swords. Balthius offers the other to a surprised Adrastos, who accepts with wonder and delight. Belan also accepts a sword, though it is only a short sword of common make from the dead guards.

They all advance down a wide corridor with a a large set of double doors at the end. They then listen at the doors and hear a conversation. No one else can hear what is being said. After listening for a bit Tenaius, Atomus, Adrastos, and Lin open the doors and barge in. Before them is a large circular chamber, well lit with well tended torches along all of the walls. In the center is a pool of fresh water. Strewn about the room is the wreckage of what was once a thriving market in illegal goods. The most obvious feature of the room is it’s occupants.

Just inside the doorway are more of the demons they’d been fighting. Towards the center of the room is the Elven sorcerer who they failed to kill that night in Kniryk and who is friends with the Nesian King. With him is a fierce looking demon who dwarfed the other demons, and was holding a great glittering sword. They had been talking to a man dressed much like Atomus.

“Lord Kalyos,” says Atomus, looking at the man. “I always knew he was a traitor.”

Other demon soldiers are dragging a cloaked limp figure towards one of the other exits, while more of them are guarding the various entrance passages around the chamber. Before the conversants react to their new guests, Tenaius has already heard enough to know who needs stabbing and steps into the room fighting. A demon soldier howls in pain. Lord Kalyos unleashes a spray of stinging ice that fills the entire corridor, which Tenaius simply blocks, and the casters all shrug off. The only ones wounded are the demon soldiers by the door. Atomus follows up with a small lightning at a nearby demon. Then a familiar figure steps into the door way opposite. It’s that barbarian they’ve had so much trouble finding.

The guards at that doorway react quickly; chopping at him with their swords. The barbarian takes several blows that would have killed a lesser man. The Elf grins evilly and casts a spell on the huge demon at his side. Sparkling energy surrounds the demon, and settles into his great blade. Kylos steps up to the fight and Atomus hits him hard with a bolt of electricity. The barbarian begins systematically slaughtering the demons who cut him while the Elf now summons a bow and fires an arrow at Belan, which Tenaius blocks. It clangs off his shield with impossible force. Another demon manages to hit Adrastos, killing him on his feet. Pello fires a blow dart into that same demon’s eye, killing it instantly. The demon general steps up and strikes a mighty blow at Tenaius. The strike brushes his shield aside like it wasn’t there and lands on him full force. Steadfast Tenaius drops to the floor and doesn’t move.

More demons run up to engage the barbarian in the other doorway. He starts to back up, aware at last of his many great wounds. His men move up around him from the hallway behind, spearing down the demons near them. The huge demon swings his huge sword at Atomus, dropping him in one terrible hit. Linnaeus unleashes one of his most powerful spells, a great stream of dark energy at the demon general. The great beast tries to dodge out of the way, only to stumble fully in front of the blast, taking it full on in the chest. There is only a twisted hole where its ribs and organs had been moments before. It falls to the ground, a look of disbelief fading from its glazed eyes. The great sword clangs to the ground. Belan turns and spears the last remaining demon soldier, finishing it off. Only the Elf remains. The Elf hits Belan with another powerful arrow, but it is fortunately a glancing blow.

The barbarian’s spear-men spill into the room, pulling into formation at his command. Another figure steps in behind them, also dressed as Atomus, but he hangs back. Pello slings his blow gun on his back and runs forward to help the wounded. Lineus calls a warning as he hears pounding footsteps from behind, and prepares to defend himself. Balthius moves further up the corridor towards the market chamber in response to the warning. The evil Elf takes advantage of the distraction and flees through a side door before anyone has time to pursue. Just as everyone thinks the battle to be over, the pounding feet materialize into more of the demon soldiers coming around the corner down the corridor behind the party. Linnaeus shoots a blast of dark energy as the first one comes around the corner.

Five more demon soldiers round the corner, and at Linnaeus’s urging Pello gives up helping the wounded until the new fight is also settled. He fires a surprise shot at the lead demon, catching him a nasty dart wound in the neck and finishing him off. Balthius moves quickly out of the corridor for safety. The barbarian and his soldiers continue to advance across the room in formation. Lin blasts another demon, and Pello aims at the same again, barely missing.

The demons continue to advance down the hallway, screaming profanities at their losses. Linnaeus attempts to cast again, but the spell somehow backfires, leaving him drained. Fortunately he is so practiced at his favorite spell that he can still use it when drained of energy. He begins to retreat as he prepares to attempt to cast it again. The demons enter Belan’s range and he begins to stab at them. By the time they make it down the hall under a hail of darts, spells and spears, 2 of there number are dead. The lead two finally attack Belan, landing hits. He collapses under the blows. Belan’s assailant bellows with glee, only to find one of Pello’s darts lodged in the back of its throat. It gurgles and dies. The barbarian and his soldiers arrive in spear range of the last demons, who scream their rage and charge towards the fresh targets, and the line of spears they hold. The soldiers do their job, and dispatch them quickly.

Before the last demon hit the floor, Linnaeus had taken off running after the Elf. He reached the door it had exited through, only to find it locked. After jiggling the handle a bit, he gives up and instead rushes over to take the huge demon’s great sword.

“It’s mine, because I killed him,” he explains to anyone who might be listening. “If anyone wants it they’ll just have to trade me for it.”

Meanwhile, Pello pulls out his medical kit and runs to help the wounded. Adrastos is dead. By some miracle Tenaius, Atomus, and even Belan all still hold onto life. Pello sets to work to try to save them.

The barbarian introduces himself as Pallig, and demands to know what is going on. Balthius briefly explains their mission to relieve the siege. Pallig gives him a grim look. The figure who entered the room behind Pallig steps forward and responds.

“You’re too late. They’re sacking the city as we speak,” he says.

Pallig nods and adds, “My men and I only just managed to escape the slaughter.”

The man introduces himself as Lord Aramus and explains that he is a college of Atomus. He identifies the limp figure who was being dragged away when they first saw him as Lord Morios, and asks if anything can be done for him. Pello stops his feverish work for a moment, checks him, and finds that he is just unconscious. Balthius asks Pallig if they might speak privately. Pallig agrees, and they step out of earshot.

“Do you know much about Magic?” asks Balthius.

“I know it should be avoided,” responds Pallig.

“Then you’re smarter than you look. You see, you owe me a debt.”

“And how do you figure that?” Pallig looks amused.

“Do you know what happens when you kill a Magi? You bring down his curse upon you.”

“Kill a what?”

“You recently killed a man dressed just such as myself, a member of my order. Do you deny it?”

“How did you know that? You weren’t in the city.” Pallig begins to look worried.

Balthius explains, to Pallig’s great relief, that the curse he has upon him will cause his wife to be barren, and grow old quickly. Pallig laughs, as he is unwed. Balthius says all of this in a very convincing way, going on to explain that the curse for killing him would be that ale will sour in his mouth, dice will roll against him, and, leaning in closely to whisper, that his manhood will lose its power. Balthius, having scried upon him many times, knows that drinking, dicing, and whoring are his favorite pastimes. Pallig is horrified at the though of such a curse, but still bravely questions the debt. Balthius then waves the debt aside, and explains that the fate of the world is at stake, and that the object Pallig carries could well decide it. He also explains that he has need of strength at arms, something Pallig has plenty of, and asks Pallig to join forces with him. Pallig says he will decide on such matters later. The only concern right now was staying alive. Balthius agrees, and simply requests that Pallig keep the item safe. Lord Morios comes to while they are talking, and they all begin to confer on what to do next. Shortly another of Atomus’ colleges enters as well and introduces herself as Lady Rynatia. She had been hiding, and came out now that the demons where gone. Thanks to Pello’s skill, Atomus has recovered enough to wake up, and even move about. He joins the conference as well. It is decided that they should use the door to the vault to take out all of the most valuable items stored there before it is looted. Atomus and the other members of his group borrow some of Pallig’s unwounded spear-men to haul it. Lineaus gleefully insists on going along, dragging the heavy sword with him. They use their order’s medallions as keys and open then vault. As they gather together the most valuable items and burn the rest, Pello finishes up tending Tenaius and Belan. They are also well enough to walk, though Belan is barely so. Pello offers to patch up Pallig as well. Pallig agrees, and stands patiently while Pello tends his wounds.

Balthius and Linnaeus are accompanied to the river by Lord Aramus. He casts something and steps into the river, which moves back away from him, leaving dry rock beneath. The three of them then simply walk out of the secret entrance to the outside. Balthius and Linnaeus call their familiars back to them. Balthius writes a note to King Themarodes explaining the situation to him, and that they will try to hold out in the secret caverns. The King is to leave a response in writing laying out visibly near him at all times. Balthius gives the note to his hawk and sends him away. Linnaeus picks up his rabbit and they all walk back inside.

While they where outside, the others had been busy. Pello, having done all he could to help the wounded, had organized the construction of barricades at all of the entrances to the corridor that led to the secret outer entrance. Atomus and his colleges had finished moving two large crates of valuables into the guard room beside the corridor. Those to wounded to to fight where moved into the center, and the rest where posted as guards at the barricades. Now they could only wait.

Session 13
In which supplies become disrupted

After the defeat of the Nessian forces at the second battle of Kniryk, the party, and King Themarodes, must decide on a course of action. After a long discussion of their options, it is decided that the army will attack the Nessian forces which are about to begin besieging Knodhi. Once the Nessian main force is attacked from behind, the defenders of Knodhi would be able to sally forth and by attacking from both sides, break the Nessian army, and hopefully secure a firm alliance between Thasos and Knodhi. The question is whether or not the defenders can hold out long enough for Themarodes’ army to make the long march to Knodhi. To that end the party, and a few extra spearmen, will go in advance of the army, and enter by a secret gate known to Atomus. From there they can let the city know that they have hope if they just hold out, and even add their few spears and spells to the city’s defenses. They can also reach the Riftgate faster this way. They take their horses they left at Kniryk, as well as the ones they rode from Ahnk, and are able to mount 4 more light spearmen. They head out at a quick pace, keeping a careful watch and wards about them.

On the forth day they discover a supply caravan heading along the river side to help feed the besieging army. At Balthius’ urging, they move ahead to find a good ambush point. Tenaius and two of the spearmen dismount and hide behind a low rise about 8 yards east of the trail, while the rest of of the group hides in the large thicket about 12 yards east of the trail on horse back. There are twenty soldiers guarding four supply wagons. Two mounted, four with throwing spears, and the rest light spearmen. When the wagons get to the ambush point Atomus creates a mighty wall of fire, right down the middle of the column. The supplies go up in flames, and the horses pulling them are panicked and burned. As the disoriented guards look around shock, the first wagon bolts to the North, crushing a guard. The fourth wagon spins about and bolts to the South-West, scattering other guards. The second wagon spins about crushing 2 more, and scattering others. The third wagon crashed into the second and flips on its side. The smoke is thick and the screams of the horses are deafening. Into this confusion the party springs out of ambush. A few of the guards fight back, but Tenaius and the soldiers manage to avoid injury while Atomus and Lin begin firing spells into the confusion. Tenaius unseats one of the horsemen with his spear, while Lin hits the other with a bolt of roiling dark energy so strong it leaves only a barely recognizable corpse, and kills even the horse beneath him. Before the guards have a chance regroup and form any real resistance, Balthius summons a field of burning candles across the ground around the whole area where they stood. Though they are harmless, through the smoke the guards can only see that they are surrounded by more flames, and so what little resistance remained melts away like so much wax. It’s all over in seconds. The party killed a few as they fled past, and rode down a few others of the scattering guards, but near half of them escaped to tell the tale. Let them tell it. Let the Nessians pull men from the siege to guard their supplies.

The wagons continued to burn. The trapped horses continued to scream.

Session 12

The party arives safely in Ankh, and takes a few days much needed rest. Further scrying reveals the man with the Riftgate is now in Knodhi, and seems to be part of its defenses. The man still posesses the Riftgate. He spends much time at his duties, and much more time drinking, dicing and whoring. At least he’s not mysteriusly traveling further away anymore. Everyone enjoys the short respite, Balthius and Linnaeus each get a small amount of spell research done, and Pello works on his potions.

Balthius acquires fresh horses from his family’s estate, and the party travels to Knyrik uneventfully. Upon arriving they are disapointed to learn that their old companions Bleddyn and Kanza have both traveled elsewhere. It is no surprise they did not wait when their companions vanished without a word, but still disappointing. They also find the Thasoan army on the verge of a major decision. Themarodes has sent Lord Marius with his elite Shields and the cavalry, which he had slowly withdrawn as the Nessian forces pulled back from Knyrik. He intends them as a reserve force, since he didn’t know where the main Nessian army was headed.

Balthius is able to determine that the Nessian army is on its way to beseige and sack Knodhi. With this knowledge, Themarodes decides to attack the remaining Nessian forces at Knyrik, and then make an attempt to protect Knodhi. The battle goes perfectly according to plan… until Atomus is wounded by an enemy spear. He falls away from the fight, more angry than hurt, and brooding upon revenge. The result is devastating.

Just as the main infantry forces are coming together, he summons up a thick wall of ice which forms amid the enemy lines, breaking up their formation. Those who are not caught in the pocket are run down by Marius cavalry.

Session 11

Craytios waits until the stars are visible, and then draws from Pello’s pack one of the glowing crystals taken from the tower of the Magi.

He asks the party to join hands and holds up the crystal. They are teleported about a half mile north of Delos. They enter the city and rest at an Inn called the Emerald Dragon.

In the morning, using a ceramic bowl, Balthius finds that the man they seek has acquired a large, gleaming sword, and is outdoors, and wounded. He also seems to have traveled an impractical distance form where they saw him last. Balthius purchases the bowl, and the party sets out after the man with the Riftgate.

The next day they find that he has somehow moved an even greater distance. Watching closely with his scrying bowl, Balthius determines that the man they seek is near Knodhi, headed for the outlying town of Cerilia.

The party decide to travel to Ankh on their way to Knodhi. Along the road, approaching a rocky region, Tenaius spots some Grimmkin waiting in ambush. There seem to be a great many of them. The consensus is to send Atomus amongst them, shielded by Balthius’ protective wards, to use his powerful abilities to kill them or scare them off. Tenaius and Balthius take special pains to remain a safe distance away. Despite these efforts, Tenaius, who has jsut recovered from his previous burns is painfully scorched yet again. The Grimmkin flee in terror and the party continues to Ankh.

Riftgate Session 10

Craytios turns out to be an Elf who has long protected what he calls the Riftgate. He believes he has failed. He insists that the Riftgate must be recovered at all costs.

The party is provided food and lodging at Craytios’ home. A pool of water in the courtyard allows Balthius to observe events. Voxis is seen dealing with a shady figure in Delos. The deal seems to go badly, since upon handing over the Riftgate he is attacked by animated skeletons.

The party want to leave quickly to reach Delos, but Craytios convinces them to wait until evening. Balthius continues to scry contiunusly until he is exausted. He observes as an a wild looking Ardani soldier identifies the man with whom Voxis dealt, runs him down and kills him for no apparent reason. Afterwards, he loots the body (and presumably, the Riftgate. This changes little as the party must still travel to Delos.

Riftgate Session 9

Party travels west for three days seeking familiar ground. They camp on the edge of a wood. A fire is made. Balthius casts “watchful eye”. Balthius, Tenaius, and Linnaeus awake at the approach of danger late into the night. They alert the others.

Tenaius spots a large creature moving quickly toward him. It dodges Tenaius’ strike and pushes past him. Linnaus gets out of its way. It leaps over the fire toward Balthius and Voxis intercepts it. They roll about on the ground and it shambles away, badly hurt.

It is vile to look upon. An unnaturally twisted ape, it leers menacingly, revealing a crude intellect. Tenaius thrusts his spear into its flank. It howls in pain and continues to run.

Atomus gives chase and unleashes a maelstrom of lightening. The creature collapses in a smoking, thrashing heap. Because Atomus has little control over his power, Tenaius is also badly burned.

A short time later three men approach. They have been chasing the creature. After inspecting its body they become very upset. When pressed as to why, one of them identifies himself as Craytios, he explains that his son was killed by this monster in the defense of something very important. He describes the thing as a small, dark stone, which has gone missing.

Suspicions rest on Voxis, who has become very quiet. Linnaeus causes a distraction and Voxis attempts to slip away, but Pello has a death-grip on his arm. Voxis is sly and forceful, he acts quickly, stunning Pello and making good his escape.

Riftgate Session 8 5/03/09
In which the party encounters grimkin and a mysterious stranger

From the Perspective of Atomus

After some time traveling Atomus inexplicably finds himself in the woods and up to his ears in grimkin. There are also some strangers who are able to dispatch a few of the little monsters, but they were most fortunate that Atomus was present. In a single display of power, which was surely not sorcery, Atomus eliminated the remaining grimkin.

Riftgate Session 7 - 05.03.09

After a meager half an hour of rest for the exhausted men on the hill they are disturbed by a very loud but welcome procession. King Themarodes arrives with a sizable force of fresh soldiers and proceeds to set up his command upon the hilltop. Bleddyn sallies out with some of the King’s men to scout the field beyond the reach of the seemingly incessant candles. As Pello continues to tend the victims of the surprise attack, Balthius confers with the King in private. The remainder of the party takes advantage of the lull with the exception of a very anxious Linnaeus who watches Voxis rest with a particularly mischievous look set on his face.

At dawn of all times the candles finally cease and under the suns first rays far out before them can be seen, the enemy army taking the field. Balthius sends his winged companion high into the air to gather intelligence of the opposition for the King and his commanders. The enemy force marching on their position is comprised of light and heavy infantry units with ranged in support. Banners are seen belonging to Ardani mercenaries within their ranks. The Kings scouts return, pairs at a time, confirming Balthius’ report. Orders are relayed and shouted amongst the men and they form for the best defense and the King surveys his armies stretching away to the south one last time before concentrating on his own position, trusting to his commanders training and discipline to hold their lines.

The air is heavy and the tension can be felt an even greater burden. As the enemy nears bowshot Bleddyn and the last of the scouts return to the relative protection of their allies and the hill. The Nesian march halts and through loose formation their archers and peltists come forth. The first volley is fired, which breaks upon the Shields of Thasos. Against their solid wall and elevation, none fall. They loose a second volley but a vicious and howling wind arises at the behest of Linnaeus, blowing into the west and turning aside their barrage harmlessly.

With no hope of inflicting damage the Nesian ranged units fall back and their infantry’s ranks close behind them. They resume their march and those at the Thasoan front begin to see their impetuous disposition from their advance and the expressions of their faces as they near. They seem to have taken the King’s bait striking at Themarodes’ best-fortified position with a full third of their army. They push into a charge over the last yards of the distance and their roar is deafening yet it falters as they crash onto the silent unmoving wall of the Kings elite Shields of Thasos.

With their line unyielding they thrust their weapons from the shadows of their shields into those futilely attempting to force an opening. The enemy’s only thought before them is to retreat to a safe distance while running into their own reinforcements. The battle rages at the base of the hill for near twenty minutes and panic starts to set in. A small unit of Nesian heavy infantry breaks the Thasoan light infantry they had been engaging and pushes into the breach. Linnaeus is confronted with this threat and unleashes bolts of Dark Aura at the enemy soldiers who forfeit their advantage and flee.

The Nesians succeed in organizing just out of range and make more organized thrusts, yet neither side can gain any significant advantage over the other. The Shields cannot press forward beyond the reach of their allies guarding the flanks and they know not to leave the hill and their King unguarded.

A successful advance of Nesians under a particularly bold commander break through and Bleddyn takes aim at the leader. In the midst of the violent attack, Bleddyns arrow lodges in the shoulder of his targets left side. The commander charges Bleddyn followed by his closest men. With time for one more shot he strikes the man in the chest. He falls to his knees and his men stop at his sides. The commander collapses, driving the arrow deeper and breaking the shaft. He is dead. Allied archers come to Bleddyns aid and finish off the remaining men putting an end to the immediate danger.

Voxis spies a leader with a company of heavy infantry pushing on the Shields flank, attempting to cut a route to the King. At the same time a group of peltists freed from the fray call for Pello who with some aids begin their unconventional methods of tending the wounded on the field. The enemy commander loses a second as he surveys Pello and his entourage in their brightly colored robes. Voxis takes full advantage of this opportunity, ending his life with a deft stroke.

Lost and confused the enemy heavy infantry become even more of a threat striking out viciously and are soon reinforced by more allies gaining a firm hold behind the Shields on the slopes. The King swiftly requests of Balthius a spell of warding, unfortunately Balthius’ spell fails. Without a second thought Themarodes takes his personal guard down upon the enemy. Pello looks up from his work to see their charge and the ranks streaming past him. The enemy holds but the Kings men begin to cut off the tide of their reinforcements when a great commotion stirs from their far right flank. Ardani Mercenaries and light infantry are sweeping around and attempting to unite with their embroiled allies to encircle Themarodes and his forces.

They do not reach their destination because of the valor of a scant few manning the fortifications erected on the hillside and horns sound as a force of chariots drives the Ardani back. Convinced they cannot dislodge the Thasoan forces now with the addition of their pressing cavalry units, the Nesian commander orders the withdrawal, covering the retreat of his men with enough efficiency to deter pursuit with the exception of half the heavy infantry that, cutoff, surrender to Themarodes.

Returning to the hilltop the King, Balthius, and his advisors take the time to survey and see the overall strategic situation, despite the intense fighting, has remained unchanged. Pello continues to press more bewildered surgeons and attendants into his service to erect a gathering point for the wounded. They are moved and those too far gone are made as comfortable as possible for their time left.

What felt like ages to everyone only lasted barely till noon. The soldiers tend to preparations in case of further attack while most of the group rests, none having had sufficient time the night before. Voxis asks Balthius about his pilfered amulet but he seems too distracted to say any more than that it is magical and to inquire of Linnaeus for more information. Upon doing so Voxis catches Linnaeus in a lie, not believing that it is worthless, injuring their already straining relationship. He takes his leave to be attended by Pello realizing he has sustained a minor wound during the battle.

The rest are summoned to a council and Marius opens with the knowledge that the wizard that escaped their retribution the night before was the one that had betrayed him. The King then reveals his plans to let the enemy take the hill at their next engagement. Before he can get into details a messenger is announced from the Nesian camp. He requests a meeting on behalf of his King at dawn upon the field. Balthius informs him that it is safe and Themarodes agrees. The group is dismissed while the King ponders this meeting further and with no more incidents, they all tend to their own requirements for the remainder of the day.

In the morning each King arrives with an entourage of about ten men. Of note are the mage Marius mentioned along with the commander of the Ardani Mercenaries and what appears to be a sage from the Order Balthius belongs to. With Themarodes are those who had attended his council after the battle. The Nesian King wastes no time and launches into an account of his long lineage and declares himself the lost Ajani King. He demands Themarodes join him. Marius takes the initiative and to everyone’s surprise he lists his own closely-knit lineage making him the rightful King to that once great dynasty. In a further display that causes murmuring and outrage from their enemies, Marius kneels before Themarodes and pledges fealty to him. The Nesian King shouts that they try and achieve with words what they have no hope of gaining with arms, they must accept him or die! The Ardani commander silences the bickering and shouting. He says while his commission is not up he will continue to serve Nesios but they will not raise arms against the Ajani King. With hatred in his eyes the enemy king departs in a huff. Marius and the Ardani make eye contact and there is a connection between them, respect. Without any more words both retinues return to their camps.

Riftgate Session 6 - 04.19.09
From the Perspective of Voxis.

It was late and I was greatly fatigued after battling the unrelenting hordes just hours earlier. The messy healer was busy denying the wounded a glorious death; perhaps I should have given it to them. I shook off this thought knowing that these dishonorable louts would not understand, and see my generosity as a criminal act.

I noticed that the bearded magician was busy speaking to this greatly respected nobleman. Everyone treats him as if he’s royalty. Whatever they were discussing was no concern of mine, so I decided my best course of action was to rest while I had the chance.

After what felt like seconds of peaceful rest, that damned healer starts making a commotion about spirits in the camp. Fortunately, for his sake, he had not lost his mental facilities, and there was indeed a transparent man sauntering westward. I noticed that the cowardly child magician had returned and also looked on with curiosity.

The bearded magician started discussing with the highly respected nobleman about what the spirits were and which actions to take. I’d had enough with everyone’s hesitance and readied myself to go after it. Before I was able to leave the camp two spirits returned from the north and engulfed the metal clad warriors in flame. What beautiful deaths! Hopefully their people will celebrate their intrepidity.

The bearded magician cast a spell and began gesturing northward in his conversation. I approached him and asked if he knew what was happening. He hastily gave me a explanation about things that didn’t make any sense, but told the direction of our enemies, which was all I wanted to know.

I slipped past the spirits, northward. As I did, the horseman took action. He drew his bow and made an impressive shot at the spirit nearest us. The spirit buckled a bit and grew dim while what was left of the metal clad warriors closed in on the other. Before any of the warriors could destroy the apparition they were stopped by an invisible wall undoubtedly conjured by the apparition itself.

I made it northward to where the bearded magician said our enemies where. There were a few guards on horses and two men lying on the ground. What a silly place to be amidst a battle, they would be the first to go.

As fast as I could run, I sped silently towards my target. I plunged my dagger into his side and he died quickly. Before I could remove my blade, that damned bearded magician conjured those candles again. Needless to say, the guards were not amused at the sight, but fortunately neither were the horses. They stirred up quite a commotion. The guards on the other hand were less frantic. One grabbed my second target and placed him on a horse. After the horse had sped off and the bow wielding horseman gave chase, the guards decided to reciprocate to my prior actions with a few decent thrashes. Fortunately for me, the rest of the metal clad warriors finished them off.

Soon after, the dejected horseman returned spinning stories about arrow deflecting capes and mind control. It’s undignified when one fails at their mission, but to give such unbelievable excuses is utterly disgusting. Luckily for me though, he was distracting everyone’s attention which allowed me to find some valuables in the satchel of the fallen before me. Unfortunately, I think that damned cowardly magician spotted my actions. I didn’t let him see what I had taken, but I know he’s going to be another major annoyance I’m going to have to deal with on this inconvenient trek.

Shattered Legacy - Part 5
Smoke and Dagger

The adventurers have emerged victorious from a tough fight, but not all of the enemy’s weapons are physical…


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